If you’ve ever played around with the Rigs of Rods vehicle simulator then you know how much fun realistic soft-body physics can be under your control. The open source simulator was made possible through the use of the soft-body physics engine called Beam.
Now Rigs of Rod has been updated to run using CryEngine 3. The video above shows you the (very early) results of the work going into this project, and it certainly bodes well for the future of any games that use vehicles and Crytek’s engine.
Soft-body physics is the realistic simulation of deformable objects. In this case the focus is on vehicles, but it isn’t limited to just cars. The Beam engine can handle trucks, boats, aircraft, and the people driving these vehicles, which the engine can simulate reacting “properly” to whatever collisions you care to throw at them.
The video certainly shows off the Beam engine well, but also demonstrates just how realistic the next generation of games that use it and Crytek’s engine could be. Racing games will certainly have more realistic collisions and damage to bodywork, but then a game like GTA V could also benefit, especially when you consider all the different types of terrain vehicles can navigate in a GTA world, and of course there’s all those pedestrians to mow down.